/L20"ArmA/OFP/VBS Scripts" Nocase Line Comment = // Block Comment On = /* Block Comment Off = */ String Chars = " File Extensions = SQS SQF SQM /Delimiters = !=@%^&*()-+|\/[]{};"'<> , . /Indent Strings = "{" /Unindent Strings = "}" /Open Fold Strings = "{" /Close Fold Strings = "}" /C1"Commands" _this AARaddBookMark AARcurrentTime AARgetBookMarkJumpTo AARgetBookMarkMsg AARgetBookMarkName AARgetBookMarkSize AARgetStat AARisLoaded AARisPaused AARisPlaying AARisRecording AARisRepeat AARload AARnextMessage AARplay AARpreviousMessage AARrecord AARremoveBookMark AARreplayLength AARreplayPause AARsave AARsaveState AARsetRepeate AARsetTime AARstopPlaying AARstopRecording AARunload abs acctime acos action actionkeys actionkeysimages actionKeysNames activateaddons activatekey addaction addClass addEditorObject addEvent addeventhandler addmagazine addmagazinecargo addmagazinepool addMenu addMenuItem addPublicVariableEventHandler addQuotes addrating addResources addscore addswitchableunit addTeamMember addValue addvehicle addwaypoint addweapon addweaponcargo addweaponpool agent agents agentsEnabled airportSide alive allow3DMode allowCreateShot allowDammage allowFileOperations allowfleeing allowgetin allowMovementControlsInDialog allShots allStaticVehicles allUnits allVehicles ammo and animate animationphase animationstate asin aspectRatio assert assignascargo assignascommander assignasdriver assignasgunner assignedtarget assignedvehicle assignedvehiclerole assignteam assignToAirport atan atan2 atg attachedObject attachObject attachTo attackenabled behaviour benchmark bindKey boundingbox breakout breakto buildingpos buttonaction buttonsetaction cadetmode call camcommand camcommit camcommitprepared camcommitted camcreate camdestroy cameraeffect camerainterest cameraon camGetFov campaignconfigfile campreload campreloaded campreparebank campreparedir campreparedive campreparefocus campreparefov campreparefovrange campreparepos campreparerelpos campreparetarget camResetTargets camSetAttachedLookDir camsetbank camSetBankIfAttached camsetdir camsetdive camsetfocus camsetfov camsetfovrange camsetpos camsetrelpos camsettarget camusenvg canfire canFloat canmove canstand captive case catch ceil cheatsenabled civilian clearmagazinecargo clearmagazinepool clearOverlay clearradio clearSelected clearVehicleInit clearweaponcargo clearweaponpool clipLandKeep closedialog closedisplay closeOverlay collapseObjectTree CollisionDetection combatmode commander commandfire commandfollow commandfsm commandgetout commandmove commandstop commandtarget commandwatch comment commitOverlay compile composetext configfile configname consoleLog control controlnull convertToAGL convertToASL cos count counta countenemy countfriendly countside counttype countunknown createagent createcenter createCollection createdialog createdisplay createEditor creategroup createguardedpoint createIndirectDamage createInventoryItem createJoint createLocation createmarker createMarkerConditional createmarkerlocal createMenu createmine createMissionDisplay createReactor createShot createsoundsource createSubgroup createTeam createtrigger createTriggerLocal createunit createUnitEdObj createUnitLocal createvehicle createvehiclelocal createWPEdObjs crew ctrlactivate ctrlcommit ctrlcommitted ctrlenable ctrlenabled ctrlfade ctrlFontHeight ctrlmapanimadd ctrlmapanimclear ctrlmapanimcommit ctrlmapanimdone ctrlmapscreentoworld ctrlmapworldtoscreen ctrlparent ctrlposition ctrlRowHeight ctrlscale ctrlsetactivecolor ctrlSetAutoComplete ctrlsetbackgroundcolor ctrlseteventhandler ctrlsetfade ctrlsetfocus ctrlsetfont ctrlsetfonth1 ctrlsetfonth1b ctrlsetfonth2 ctrlsetfonth2b ctrlsetfonth3 ctrlsetfonth3b ctrlsetfonth4 ctrlsetfonth4b ctrlsetfonth5 ctrlsetfonth5b ctrlsetfonth6 ctrlsetfonth6b ctrlsetfontheight ctrlsetfontheighth1 ctrlsetfontheighth2 ctrlsetfontheighth3 ctrlsetfontheighth4 ctrlsetfontheighth5 ctrlsetfontheighth6 ctrlsetfontp ctrlsetfontpb ctrlsetforegroundcolor ctrlsetposition ctrlSetRowHeight ctrlsetscale ctrlsetstructuredtext ctrlsettext ctrlsettextcolor ctrlsettooltip ctrlsettooltipcolorbox ctrlsettooltipcolorshade ctrlsettooltipcolortext ctrlshow ctrltext ctrltype ctrlvisible currentcommand cutfadeout cutobj cutrsc cuttext damage date daytime debuglog default deg deletecenter deleteClass deletecollection deleteEditorObject deletegroup deleteidentity deleteInventoryItem deleteLocation deletemarker deletemarkerlocal deleteResources deletestatus deletetarget deleteTeam deletevehicle deletewaypoint detach diag_client diag_CPUStress diag_debugFSM diag_exportKB diag_exportLandscapeXYZ diag_geography diag_operFieldsHistogram diag_operFieldSoldierTrap diag_operFieldSoldier diag_operFieldsSoldiers diag_operFieldsVehicles diag_operFieldVehicle diag_perfCap diag_screenshot diag_server diag_setMapScale diag_setMaxBandwidth diag_switchLandscape dialog difficultyenabled direction disableAI disableuserinput displayctrl displaynull displayseteventhandler displayText dissolveteam distance distributionregion do dofire dofollow dofsm dogetout domove dostop dotarget dowatch drawarrow drawellipse drawicon drawline drawLink drawLocation drawrectangle driveOnRoadSide driver drop east echo editObject editorSetEventHandler effectivecommander else emptypositions enableai enableattack enableenddialog enableenvironment enablePersonalItems enableradio enablereload enableteamswitch enemy engineon estimatedtimeleft evalObjectArgument exec execEditorScript execvm exit exitwith exp expecteddestination exportEMF exportlandscapexyz eyeAccomCut fademusic faderadio fadesound false fillweaponsfrompool find findcover finddisplay findEditorObject findnearestenemy finishmissioninit finite fire fireLaserAdvanced fireLaserSimple flag flagowner fleeing floor flyinheight fog fogforecast for forceClose forceend forcemap forcespeed foreach forEachInventoryItem forEachMember forEachMemberAgent forEachMemberTeam format formation formationdirection formationleader formationmembers formationposition formationtask formattext formleader friendly from fromEditor fuel getarray getCargoPos getCrewPos getdammage getdir getEditorCamera getEditorMode getEditorObjectScope getFPS getGroundIntercept gethidefrom getMapScale getmarkercolor getmarkerpos getmarkersize getmarkertype getnumber getObjectArgument getObjectChildren getObjectProxy getObjTexture getOrigin getpos getposasl getspeed gettext getUnitAtCargoPos getValue getVariable getVehicleAmmo GetViewPar getVisibility getVisiblePos getWorldCenter getwppos glanceat globalchat globalradio goto gridToPosition group groupchat groupClearSelected groupListSelected groupradio groupSelectUnit groupUnSelectUnit grpnull gunner halt handshit hasweapon hidebehindscripted hidebody hierarchyHead hierarchyItem hierarchyobjectscount hint hintc hintcadet hintcarray hintctext htmlload IdToObj if ignoreObjects image importAllGroups importance in inflame inflamed ingameuiseteventhandler inheritsfrom initambientlife insertEditorObject intersect isAdmin isAgent isAirborne isarray isAttached isclass isCollision isCommandMenuVisible isengineon IsExternalControlled isformationleader ishidden ishidebehindscripted isInventoryItem iskeyactive iskindof isLasershot isLightOn isLockedToCamera isLookingAt ismarkedforcollection isMultiplayer isnil isnull isnumber isPaused isPersonalItemsEnabled isplayer isPlayerControlled isRealTime isServer isShowing3DIcons istext isWearingNVG join joinSilent kbadddatabase kbadddatabasetargets kbaddtopic kbhastopic kbremovetopic kbtell keyimage keyname knowsabout land landAt lbadd lbclear lbcolor lbcursel lbdata lbdelete lbisselected lbpicture lbselection lbsetcolor lbsetcursel lbsetdata lbsetpicture lbsetselected lbSetText lbsetvalue lbsize lbSort lbSortByValue lbtext lbvalue leader leavevehicle lightattachobject lightdetachobject lightison limitspeed linebreak list listConfigNames ListFiles listInventoryItems listObjects ListShapeFiles ln loadConfig loadfile loadidentity loadOverlay loadShape loadstatus local localize location locationPosition lock locked lockToCamera lockwp log lookat lookAtPos magazines makeAirborne mapanimadd mapanimclear mapanimcommit mapanimdone markerAttach markerAutosize markerBrush markercolor markerCondition markerdir markerLayers markerpos markers markerShape markersize markertext markertype max members mergeConfigFile min missionconfigfile missionname missionstart mod modeltoworld move moveincargo moveincommander moveindriver moveingunner moveinturret moveInventoryItem moveObjectToEnd movetarget moveto movetocompleted movetofailed musicvolume name nearestbuilding nearestLocation nearestLocations nearestobject nearestobjects nearHierarchyItems nearobjects nearTargets needreload newConfig newOverlay nextMenuItemIndex nextweatherchange nil nMenuItems not nWaypoints object objnull objstatus ObjToId onbriefinggear onbriefinggroup onbriefingnotes onbriefingplan onbriefingteamswitch onDoubleClick onmapsingleclick onplayerconnected onplayerdisconnected onQuickAddObject onQuickAddObjectToggled onShotHit onShowNewObject openClass or ordergetin overcast overcastforecast parsenumber parsetext PauseSimulation pi pickweaponpool placeOnSurface playableUnitNames player playerrespawntime playerside playersnumber playmission playmove playmusic playsound position positioncameratoworld positionToGrid posscreentoworld posworldtoscreen preloadcamera preloadobject preloadsound preloadtitleobj preloadtitlersc preprocessfile preprocessfilelinenumbers previewPicture primaryweapon private processinitcommands publicExec publicvariable putweaponpool querymagazinepool queryweaponpool rad radiovolume rain random rank rating rectangular reload reloadenabled removeaction removeAllEventHandlers removeallweapons removeDrawIcon removeDrawLinks removeeventhandler removemagazine removemagazines removeMenuItem removeswitchableunit removeTeamMember removeweapon requiredversion resistance resize resources respawn respawnUnit respawnvehicle restartEditorCamera reveal roadSurfaceHeight round runinitscript saveConfig savegame saveidentity saveOverlay savestatus savevar saveWorld say scopename score screenResolution scriptdone scudstate secondaryweapon select selectedEditorObjects selectEditorObject selectionposition selectleader selectplayer selectweapon sendsimplecommand set setacctime setAdmin setAirportSide setammocargo setaperture setattributes setbehaviour setcameraeffect setcamerainterest setcaptive setcombatmode setcurrentwaypoint setCursorType setdamage setdammage setdate setdestination setdir setDirection setDrawIcon setdropinterval setEditorMode setEditorObjectScope seteffectcondition setEyeAccom setface setfaceanimation setflagowner setflagside setflagtexture setfog setformation setFormationDir setformationtask setformdir setfriend setFriendlyFireMessageScope setFromEditor setfuel setfuelcargo setgroupid sethidebehind setHit setidentity setImportance SetLasershotWeapon setLeader setlightambient setlightbrightness setlightcolor setMarkerAttach setMarkerAttachLocal setMarkerAutoSize setMarkerAutoSizeLocal setmarkerbrush setmarkerbrushlocal setmarkercolor setmarkercolorlocal setMarkerCondition setmarkerdir setmarkerdirlocal setMarkerLayers setMarkerLayersLocal setmarkerpos setmarkerposlocal setmarkershape setmarkershapelocal setmarkersize setmarkersizelocal setmarkertext setmarkertextlocal setmarkertype setmarkertypelocal setmimic setMotionController setmouseposition setmusiceffect setName setObjectArguments setObjectProxy setobjecttexture setObjectTextureGlobal setOrigin setovercast setparticlecircle setparticleparams setparticlerandom setplayable setpos setposasl setPosition setradiomsg setrain setrank setRectangular setrepaircargo setShapeProperty setSide setSize setskill setsoundeffect setspeedmode settargetage setterraingrid setTerrainHeight setText settitleeffect setTracker setTriggerActivationEH settriggeractivation settriggerarea settriggerstatements settriggertext settriggertimeout settriggertype setType setunitability setunitpos setunitposweak setunitrank setvariable setvectordir setVectorDirAndUp setvectorup setvehicleammo setvehiclearmor setvehicleid setvehicleinit setvehiclelock setvehicleposition setvehiclevarname setvelocity setviewdistance SetViewPar setVisibleIfTreeCollapsed setWaterLevel setwaypointbehaviour setwaypointcombatmode setwaypointdescription setwaypointformation setwaypointhouseposition setwaypointposition setwaypointscript setwaypointspeed setwaypointstatements setwaypointtimeout setwaypointtype setwppos ShapeProperty showcinemaborder showCommandMenu showcompass showgps showLegend showmap showncompass showNewEditorObject showngps shownmap shownpad shownradio shownwarrant shownwatch showpad showradio showwarrant showwatch showwaypoint side sidechat sideenemy sidefriendly sidelogic sideradio sin size sizeOf skill skiptime slaveMapToObject sleep sliderposition sliderrange slidersetposition slidersetrange slidersetspeed sliderspeed someammo soundvolume spawn speed speedmode sqrt startSim step stop stopped stopSim str strLen subGroup supportinfo surfaceiswater surfacetype switch switchableunits switchAllLights switchcamera switchlight switchmove synchronizewaypoint systemTime tan teamMember teamMemberNull teamName teams teamswitch teamswitchenabled teamType terminate terrainGrid terrainHeight text textlog tg then throw time titlecut titleEffectActive titleEffectProlong titlefadeout titleobj titlersc titletext to toArray toLower toString toUpper treeCurSelData treeCurSelTexture treeSelectItemData triggerActivation triggerArea triggerattachobject triggerattachvehicle triggers triggerStatements triggerSynchronizedWith triggerText triggerTimeout triggerType trim true try turretWeaponDirection type typename typeof uiGet3DDir unassignteam unassignvehicle unBindKey unitpos unitready units UnLoadShape unlock unSelectEditorObject updateDrawIcon updateMenuItem updateObjectTree VBS VBS_addFooter VBS_addHeader VBS_injuries VBS_killed VBS_kills VBS_unSlaveMap vectordir vectorup vehicle vehiclechat vehicleradio vehicles vehiclevarname velocity verifysignature waituntil warningMessage watchMode waypointAttachedObject waypointAttachedVehicle waypointattachobject waypointattachvehicle waypointBehaviour waypointCombatMode waypointCurrent waypointDescription waypointFormation waypointHousePosition waypointposition waypointScript waypointShow waypointSpeed waypointStatements waypointSynchronizedWith waypointTimeout waypointType weaponAimingAt weapondirection weaponPosition weapons weight west while wind worldname worldtomodel /C2"Variables" ** _ AGGAMVersion VBS_init VBS_is_server VBS_units VBS_vehs VBS_units_str /C3"Labels" ** # /C4"Operators" = + - / * ~ ! & && | || > < ; /C5"Brackets" ( ) { } [ ]