/L19"ArmA/OFP/VBS Config Files" Nocase Line Comment = // Block Comment On = /* Block Comment Off = */ String Chars = " File Extensions = CPP BIN HPP /Delimiters = !=@%^&*()-+|\/[]{};"'<> , . /Indent Strings = "{" /Unindent Strings = "}" /Open Fold Strings = "{" /Close Fold Strings = "}" /C1"Commands" access accuracy actionBegin actionEnd activeUAV additionalSound afMax aggregateReflector aiDispersionCoefX aiDispersionCoefY aileronSensitivity aiRateOfFire aiRateOfFireDistance airBrake airFriction airFriction0 airFriction1 airFriction2 airLock airRotation align alpha alphaTracks altFullForce altNoForce alwaysTarget ambient ammo AmmoExplode angle angleVar animated animationDrop animationFlag animationName animationOpen animationSourceBody animationSourceGun animationSourceHatch animationSpeed animationSpeedCoef animPeriod armingTime armor armorBody armorFuel armorGlass armorLights armorStructural armorWheels attachTo_pos attendant audible audibleFire audibleFireTime autoAimEnabled autocenter autoFire autoReload avgHeight backgroundReload backRotorSpeed beforeDestroyScript blinking body boneHead bonePrimaryWeapon borderBottom borderLeft borderRight borderTop bottomLeft bottomRight bounding brakeDistance brightness burst cabinOpening cameraDir camouflage canDeactivateMines canDrop canFloat canHideBodies canLock cargoAction cargoCompartments cargoIsCoDriver cartridge cartridgePos cartridgeVel castCargoShadow castDriverShadow castGunnerShadow center circleRadius circleVelocity clipBR clipTL cloudletAccY cloudletAlpha cloudletAnimPeriod cloudletColor cloudletDuration cloudletFadeIn cloudletFadeOut cloudletGrowUp cloudletMaxYSpeed cloudletMinYSpeed cloudletShape cloudletSize coefInside coefInsideHeur color colorCoef colorVar commanderAction commanderCanSee commanderInAction commanding condition cost count craterEffects crawl crew crewVulnerable crouchProbabilityCombat crouchProbabilityHiding cursor cursoraim cursorAimOn cursorSize damageEffect damageResistance dammageFull dammageHalf damperDamping damperForce damperSize default_Mat defaultMagazine defaultToPersonalItems deflecting deltaT density destrType dexterity direction dirt disablePersonalItemsToggle disappearAtContact dispersion dispersionMultX dispersionMultY displayName displayNameDefault displayNameShort Disposable distanceZoomMax distanceZoomMin doorclosesounds dooropensounds down driverAction driverCanSee driverCompartments driverForceOptics driverInAction driverIsCommander driverOpticsColor driverOpticsModel drygrass drySound dustEffect effect ejectDamageLimit ejectDeadCargo ejectDeadDriver ejectDeadGunner ejectSpeed elevatorSensitivity enableAttack enableGPS enableSweep engine envelope explosionEffects explosionTime explosive extCameraPosition faceType fallbody falling ffCount ffFrequency ffMagnitude fired fireDustEffect fireLightDuration fireLightIntensity flaps flapsFrictionCoef flash flashSize forceHideDriver forceHideGunner forceOptics forceSupply forest formationTime formationX formationZ fov fsmDanger fsmFormation fuelCapacity function gearAnimations gearBox gearDownTime gearRetracting gearUpTime Getin getInAction getInRadius getOut getOutAction grass gravel gravityFactor groupCameraPosition gun gunAimDown gunBeg gunEnd gunnerAction gunnerCanSee gunnerCompartments gunnerFireAlsoInInternalCamera gunnerForceOptics gunnerHasFlares gunnerInAction gunnerName gunnerOpticsColor gunnerOpticsModel gunnerOpticsShowCursor gunnerOutFireAlsoInInternalCamera gunnerOutForceOptics gunnerOutOpticsColor gunnerOutOpticsModel gunnerOutOpticsShowCursor gunnerUsesPilotView hall hallway hasCommander hasDriver hasGunner hiddenSelections hiddenSelectionsTextures hideOnUse hideProxyInCombat hideUnitInfo hideWeaponsCargo hideWeaponsCommander hideWeaponsDriver hideWeaponsGunner hit hitArmor hitBuilding hitGround hitMan hitPart hitpoint hitSound1 hitSound10 hitSound11 hitSound12 hitSound13 hitSound14 hitSound15 hitSound16 hitSound17 hitSound18 hitSound19 hitSound2 hitSound20 hitSound3 hitSound4 hitSound5 hitSound6 hitSound7 hitSound8 hitSound9 hitSounds htMax htMin icon in indirectHit indirectHitRange inGunnerMayFire init initAngleX initAngleY initCargoAngleX initCargoAngleY initElev initFov initSpeed initT initTime initTurn initXSpeed initYSpeed inputTurnCurve insideSoundCoef intensity interval irLock irScanGround irScanRangeMax irScanRangeMin irScanToEyeFactor irTarget isBicycle isMan IWVEnabled IWVicon IWVImage killed knockDownChance ladders landingAoa landingSpeed laser laserLock laserScanner laserTarget laydown leftDustEffect leftEngineEffect leftWaterEffect libEnabled libTextDesc lifeTime lifeTimeVar lightColor lightOnGear limitedSpeedCoef lockWhenDriverOut lodTurnedIn lodTurnedOut lyingLimitSpeedCombat lyingLimitSpeedHiding lyingLimitSpeedStealth magazine magazineReloadTime magazines mainRotorSpeed maneuvrability manualControl mapSize MapUseRealSize mat material max maxAngle maxAngleX maxAngleY maxBackRotorDive maxcarry_num maxControlRange maxElev maxFov maxGunElev maxGunTurn maxGunTurnAI maxHeadTurnAI maxHeight maxHorizontalRotSpeed maxLeadSpeed maxMainRotorDive maxPos maxRange maxRangeProbab maxSpeed maxT maxTurn maxVerticalRotSpeed memoryPointAim memoryPointAimingAxis memoryPointCamera memoryPointCameraTarget memoryPointCargoLight memoryPointCommonDamage memoryPointDriverOptics memoryPointExhaust memoryPointExhaustDir memoryPointGun memoryPointGunnerOptics memoryPointGunnerOutOptics memoryPointHeadAxis memoryPointLDust memoryPointLeaningAxis memoryPointLMissile memoryPointLRocket memoryPointLStep memoryPointMissile memoryPointMissileDir memoryPointPilot memoryPointRDust memoryPointRMissile memoryPointRRocket memoryPointRStep memoryPointsGetInCargo memoryPointsGetInCargoDir memoryPointsGetInCoDriver memoryPointsGetInCoDriverDir memoryPointsGetInCommander memoryPointsGetInCommanderDir memoryPointsGetInDriver memoryPointsGetInDriverDir memoryPointsGetInGunner memoryPointsGetInGunnerDir memoryPointSupply memoryPointTrack1L memoryPointTrack1R memoryPointTrack2L memoryPointTrack2R memoryPointTrackBLL memoryPointTrackBLR memoryPointTrackBRL memoryPointTrackBRR memoryPointTrackFLL memoryPointTrackFLR memoryPointTrackFRL memoryPointTrackFRR metal mfMax microMimics midRange midRangeProbab min minAngle minAngleX minAngleY minBackRotorDive minElev minFireTime minFov minGunElev minGunTurn minGunTurnAI minHeadTurnAI minHeight minMainRotorDive minPos minRange minRangeProbab minTurn missileBeg missileEnd model modelMagazine modelOptics modelSpecial modes moves moveVelocity MoveVelocityVar mud multiplier muzzleEnd muzzlePos muzzles name nameSound neutralBackRotorDive neutralMainRotorDive nightVision normal normalExt noseDownCoef NVGonly object obstructSoundLFRatio obstructSoundsWhenIn occludeSoundLFRatio occludeSoundsWhenIn onlyForPlayer onTimerScript optics opticsDisablePeripherialVision opticsFlare opticsZoomInit opticsZoomMax opticsZoomMin out outGunnerMayFire parameters particleFSFrameCount particleFSIndex particleFSLoop particleFSNtieth particleShape particleType passThrough personalItemsAction personalItemsOffset picture placement pointCommander pointPilot points popup pos position positionVar precision predictTurnPlan predictTurnSimul preferRoads preview primary primaryGunner primaryObserver priority proxyIndex proxyShape proxyType radius randomDirectionIntensity randomDirectionIntensityVar randomDirectionPeriod randomDirectionPeriodVar rank recoil recoilProne reloadAction reloadMagazineSound reloadSound reloadTime respawnMagazines respawnWeapons reversed right rightDustEffect rightEngineEffect rightWaterEffect road rock rotationVelocity rotationVelocityVar rotorBig rotorBigBlend rotorSmall rotorSmallBlend rubbing sand scale scope scudModel secondaryExplosion selection selectionBackLights selectionBodyWound selectionBrakeLights selectionClan selectionDamage selectionDashboard selectionEyelid selectionFireAnim selectionGlasses selectionHeadHide selectionHeadWound selectionHRotorMove selectionHRotorStill selectionLArmWound selectionLBrow selectionLeftOffset selectionLip selectionLLegWound selectionLMouth selectionMBrow selectionMMouth selectionNeckHide selectionOffLight selectionPersonality selectionRArmWound selectionRBrow selectionRedLight selectionRightOffset selectionRLegWound selectionRMouth selectionRotorMove selectionRotorStill selectionShowDamage selectionVRotorMove selectionVRotorStill selectionWhiteLight sensitivity sensitivityEar shadow shortcut shotcount shotfromturret show showAimCursorInternal showEmpty showgunneroptics showSwitchAction showToPlayer showWeaponCargo showWindow shrapnelArc shrapnelType shrapnelVelocity side sideAirFriction simulation simulationStep size sizeCoef sizeVar smokeDischarger_grenadesPerUse smokeDischarger_onturret smokeDischarger_uses snow sound soundBurst soundContinuous soundCrash soundDammage soundEngine soundEnviron soundFly soundGear soundGetIn soundGetOut soundHit soundLandCrash soundServo soundWaterCrash source sourceScale sourceSize speechPlural speechSingular spotableNightLightsOff spotableNightLightsOn standup startEngine statement steerAheadPlan steerAheadSimul submerged submergeSpeed supersonicCrackFar supersonicCrackNear supplyRadius terrainCoef tex text textDefault textPlural textSimple textSingular textureTrackWheel threat threshold thresholds thrust thrustTime timerPeriod timeToLive to topLeft topRight tracerColor tracerColorR tracerEndTime tracerScale tracerStartTime trackLead trackOversteer transportAmmo transportFuel transportMaxMagazines transportMaxWeapons transportRepair transportSoldier transportVehiclesCount transportVehiclesMass triggerAnim turnCoef type typicalCargo typicalSpeed UIFilters UiPicture unitInfoType units unloadInCombat useAction useActionTitle useAsBinocular useInternalLODInVehicles value vasiRed vasiSlope vasiWhite vbs_entity vehicle vehicleClass viewCargoShadow viewCargoShadowAmb viewCargoShadowDiff viewDriverShadow viewDriverShadowAmb viewDriverShadowDiff viewGunnerInExternal viewGunnerShadow viewGunnerShadowAmb viewGunnerShadowDiff visibleFire visibleFireTime visibleNightLightsOff visibleNightLightsOn visual volume vtol water waterEffect weapon weaponBone weapons weaponSlots weight wheelCircumference wheelSteeringSensitivity woman wood /C2"Variables" ** $ ** DIK_ /C3"Labels" ** # private protected public TCivilian TEast TResistance TWest /C4"Operators" = + - / * ~ ! & && || > < ; /C5"Brackets" ( ) { } [ ]